Game Producer & Game Designer
Mike Sviblov
15+ years in game development. Building games with meaning — where every action has consequences.
About
Game producer with a passion for meaningful play.
Over 15 years in the games industry. Mail.Ru, ZeptoLab, PlayFlock, Aggro Games, Playrix, Azur Games — from MMOs to casual hits with billions of installs.
Now I'm building Causal Games — a small AI-first studio focused on creating games with meaning. I also founded Midcore.space, an international community of 2,000+ midcore game developers. Mentor at IGDA (International Game Developers Association).
I believe great games are causal machines: every action should have consequences, every system should talk to every other system, and the best moments are the ones nobody designed.
Key Projects
Games & initiatives
I'm proud of.
Causal Games
Founder
AI-first game studio crafting games with meaning — where every action has consequences.
Midcore.space
Founder
International community of 2,000+ midcore game developers. Knowledge sharing, networking, industry discussions.
Gardenscapes
Producer @ Playrix
Match-3 hit with billions of downloads. Onboarding, game mechanics, difficulty curve.
Cut the Rope: Magic
Product Manager @ ZeptoLab
Managed the Cut the Rope franchise, 1B+ downloads. Launched Cut the Rope: Magic.
Parograd
Executive Producer @ Aggro Games
Browser MMO recognized as Best Browser Game at KRI 2013 and Most Anticipated Game by Mmorpg.ua.
Legend: Legacy of the Dragons
Lead Game Designer @ Mail.Ru
Browser MMORPG, multiple RuNet Prize winner, 18M+ players.
Experience
15+ years
in game development.
Causal Games
Founder
AI-first game studio crafting games with meaning.
Azur Games
Executive Producer
DIY Projects — casual game. Team of 30, full ownership of product.
Playrix
Producer
Gardenscapes: match-3 direction. Team of 60. Onboarding, game mechanics, difficulty curve.
Geeky.house
CBDO & Head of Publishing
Built publishing division from scratch. Team of 30. Product scouting, testing, iterative improvement with external teams.
Adamant.Games
Founder
R&D studio. 10+ prototypes: crypto games, Telegram games, midcore and hypercasual.
AppQuantum
Publishing Consultant
Scouting teams and projects for publishing, iterative product improvement.
AppLife
Head of Publishing
Built publishing division from scratch. Strategy, team and project scouting.
ZeptoLab
Product Manager → Head of Publishing → Consultant
Managed Cut the Rope franchise (1B+ downloads). Launched Cut the Rope: Magic. Built publishing from zero.
PlayFlock
Lead Project Manager
Products: Indy Cat (10M+ installs), Wonders: Match 3 (3M+ installs).
Aggro Games
Executive Producer
Parograd — Best Browser Game at KRI 2013, Most Anticipated on Mmorpg.ua.
Mail.Ru
Lead Game Designer
Legend: Legacy of the Dragons — multiple RuNet Prize winner, 18M+ players. Game mechanics, monetization, community.
Expertise
What I do best.
Game Production
End-to-end ownership: from concept to live ops. Teams of 4 to 60.
Game Design
Mechanics, balance, monetization, difficulty curves, player psychology.
Publishing
Built publishing divisions from scratch at multiple companies.
Product Analytics
Data-driven decisions, A/B testing, retention optimization, market research.
Live Ops
Events, monetization campaigns, community management, player engagement.
Leadership
Cross-functional team management, mentoring, strategic planning.
Contact
Let's connect.
Open to interesting projects, collaborations, and conversations about games.